New Player Guide (Truth) (2024)

Contents

  • 1 Tips For New Players
    • 1.1 Misc. Information
      • 1.1.1 Tick Rate
      • 1.1.2 Common Acronyms
    • 1.2 Saving Game Progress
      • 1.2.1 For Players Who Use Multiple Computers:
  • 2 Starting Out
    • 2.1 Experience and Rebirths
      • 2.1.1 How to Spend EXP Early
    • 2.2 Adventure and Inventory
      • 2.2.1 Using the Inventory
      • 2.2.2 Adventure Stats
        • 2.2.2.1 Manual Fighting and Boss Sniping
        • 2.2.2.2 Maxing Your Items (In Depth)
    • 2.3 Augmentation
    • 2.4 Money Pit
    • 2.5 Advanced Training
    • 2.6 Time Machine
    • 2.7 Blood Magic
    • 2.8 A 200 Exp Secret
    • 2.9 ITOPOD, and the Newbie Perks
    • 2.10 Wandoos
  • 3 Boss 58 To The First Titan
    • 3.1 Pushing to the First Titan
    • 3.2 Gordon Ramsay or Ramsay Bolton
    • 3.3 Challenges
    • 3.4 Spending Arbitrary Points (AP)
  • 4 Titan 2 aka 2 Weeks (or however long!) Into The Game
    • 4.1 Yggdrasil
    • 4.2 The Mega Damn Wall
    • 4.3 The Unmentionable (Never Mention it!)
    • 4.4 Walderp
    • 4.5 The Beast
    • 4.6 Quests and Quirks
    • 4.7 Farming Past The Beast
    • 4.8 Chocolate World and Beast V4
  • 5 Evil
    • 5.1 Preparations
    • 5.2 Into Evil
    • 5.3 Hacks
    • 5.4 Wishes
    • 5.5 After Godmother
    • 5.6 Hackday
  • 6 Appendix
    • 6.1 Nomenclature and Acronyms
    • 6.2 Ratio Talk
      • 6.2.1 Cap and Power and Bars
        • 6.2.1.1 Beards
        • 6.2.1.2 Basic
        • 6.2.1.3 Advanced training
        • 6.2.1.4 Wandoos
        • 6.2.1.5 Summary and Conclusion and Overall Ratio
      • 6.2.2 Energy and Magic
      • 6.2.3 Augmentation
      • 6.2.4 NGU
        • 6.2.4.1 NGU ygg vs NGU exp
        • 6.2.4.2 evil NGU ygg vs NGU exp
    • 6.3 Tools

Tips For New Players

  1. Join the Discord (https://discordapp.com/invite/5revMxD).
  2. In "Info 'n Stuff", under "SPECIAL PRIZE", choose "PRETTY KITTY". Trust me, it's the better option.
    • Sidenote: When you unlock new features, there will pretty much always be a button that says, "WTF is this?" Click those and read, they are as helpful as this guide. Additionally, all of the WTFs can be found inside the Info 'n Stuff menu under "How to Play".
  3. This guide is outdated in some ways. Better advice is available in the Discord.
  4. This guide was written by Mr. Truth mostly updated with Sayo's Guides. It may be heavily edited by some trolls too (pay attention while reading).
  5. If you are playing the browser version, your game isn't running while on a background tab (if playing in browser). Put it in its own window, and don't minimize it. If it's in its own window, this will only work if it is also the active tab on that window--i.e. you can see the game instead of some other tab within that window.
  6. Remember to make Manual Saves. Steam and Kong have cloud saves, Kartridge has local backups. Make good use of them.
  7. For early game, do 30 minute runs. You will spend most of your exp in energy. The best ratio is 1:37.5k:1. This means 1 energy power AND one energy bar for every 37.5k energy cap you have. Numbers in this guide will generally refer to Base Energy/Magic stats (the bottom row of numbers). This ratio will change as you progress (See "Experience and Rebirths" section below).
  8. NUMBER isn't important in the beginning. Worry more about lowering your Basic Training Caps. Adventure Stats is the key in this game.
  9. In Basic Training, if you read the tool tip says "On Rebirth, your new cap will be ###" with a green number, that means you're good with that skill. You could allocate all your energy into next skills (or rebirth if it takes too long for the next one to level up) (Eventually, each skill requires only ONE energy).
  10. Max every adventure set to level 100 and get the Set Bonus (Inventory > Item List to see the set bonus). Set bonuses are permanent, even when you no longer have the set. Make sure to look at each set's items too, as some items in some zones are not part of the main zone's set. Still, max these items (get them to level 100) as well.
  11. You don't have to farm the Forest to raise the Forest Pendant to level 100. It drops in the Forest, as well as the following 3 zones, so as long as you level the other Forest set pieces to 100, you can continue to the next zone.
  12. The first Titan is Gordon Ramsay Bolton (abbr. GRB), unlocked from Boss 58 and can be AutoKilled once you have 3K power and 2.5K toughness and the "Automatically Kill Titans" setting is on. Works offline, but no items drop while you are offline.
  13. When you unlock the ITOPOD, check out this link, it will give you a whole guide on what to do buy and when: here
  14. In NGU, focus on GOLD, ADVENTURE α, and YGGDRASIL, softcap others when they can reach the softcap in a reasonable amount of time.
  15. Note that the game does not run (or at least does not run as fast) when the game is on a background tab. However, if the game is in another window and isn't minimized, it will run at full speed. Changing tabs will most likely PAUSE the game, or at least cut your progress speed by a significant amount.
  16. Make sure to hit (click) da Goblin (Boss #9) in his NUTZ (crotch)!
  17. Keep playing the game.
  18. Play even more.
  19. Keep playing.
  20. Just play.
  21. Play.
  22. Do not stop playing.

Misc. Information

Tick Rate

The Tick Rate of NGU IDLE is 1 tick every 1/50th of a second, or every 0.02 seconds. At the beginning of the game, the tick rate really only applies to Basic Training leveling and Energy/Magic Speed. See the Info 'n Stuff>How To Play>Technical Stuff page for more on this.

Common Acronyms

  • A/D- Attack/Defense
  • P/T- Power/Toughness
  • EM- Energy and Magic
  • BB- speedcapped, or 50 levels per second
  • TM- Time Machine
  • AT- Advanced Training
  • PCB- Power, Cap, Bars (energy, magic, 99% of the time referring to the BASE stats)
  • DC- Drop Chance
  • Ygg- Yggdrasil, a feature unlocked after killing the 2nd Titan
  • Guffs- MacGuffin Fragments, a feature unlocked after killing the 5th Titan

Saving Game Progress

Your progress is automatically saved every 30 seconds in your browser cache. To be on the safe side, you can also make manual backups:

  • The "Save" button will create a text file on your PC. (MOST RELIABLE)
  • [Kongregate] The "Save Online" button will use your Kong ID and save on Kong's Cloud.
  • [Kartridge] The game will make a local backup every 30 minutes.
  • [Steam] The game will make a cloud save every 30 seconds automatically.

For Players Who Use Multiple Computers:

  • The game will always load your browser's last cache memory on your current PC hence losing progress when switching PC's. Therefore it is recommended to use the "Save Online" function. Use it before changing PC and use the "Load Online" function when starting your new session.
  • Be sure to get the "Game saved successfully online!" tool tip when using "Save Online". Closing your browser before that might not save your game. Hats off to room 8 troll.
  • Be wary of the time difference between PC. Might cause unwanted stress!
  • The troll recommends using "Save Online" function at all times.

Starting Out

New Player Guide (Truth) (1)

Go to Settings (the little cog wheel in the bottom left corner), page 1. Under "More Settings", turn on "Sync Training". This will synchronize your progress between Attack skills and Defense skills. Not only will this make your gain even, it will also save you from having to click multiple times.

Also under Settings, you probably want to turn on "Anti Fast Bar Flicker". Eventually when you git gud, level progress bars, as seen on Basic Training, Augments, Wandoos, NGUs, and other features, will fill up more than 1 time per second (see Tick Rate) and the bars begin to have a solid fraction that represents how many times per second the bar is filling. When you speedcap a feature such as Idle Attack basic training, the bar will be completely red, representing that you are getting 50 levels in it per second. However, for some reason, if the "Anti Fast Bar Flicker" option is set to OFF, the bar goes blank when you are bbing something. So just for QoL, it's best to have this setting enabled.

Go to Basic Training, click cap on Idle Attack. You want to have the same amount of Energy on both Attack skills and Defense skills. This will happen automatically if you turned on the Sync Training function. Early on, after the next skill is unlocked, you want to remove energy from earlier skills and place them on the later skills as they are more efficient. Once you have enough energy, you want to have energy on all your skills. Gaining skills both increase your attack and defense, as well as decreasing the amount of energy needed to train skills. Right clicking adds the total amount of energy needed to cap all of the basic training skills. The maximum reduction for each training cap is 10% of the current cap, rounded up, per rebirth. Once you have achieved the maximum reduction, the hover text ("On rebirth, your new cap will be ...") will turn green. As stated in the first part of this section, if you have Sync Training on, each of your Attack Basic Training's speedcap will go down by the same amount as its corresponding Defense Basic Training, This will continue until it ultimately takes just 12 energy to speedcap all trainings in both Attack and Defense, with just one energy in each training!

Go to the Fight Boss section, and fight bosses. As you gain more Attack and Defense, you'll be able to kill more bosses.

Experience and Rebirths

You gain Experience by killing bosses. Experience and experience upgrades are permanent.

Your early Rebirths should be 30 minutes each. This will allow you to kill bosses repeatedly to gain more Experience. It should be noted that the first few bosses will only give out experience the first time they are killed. Each rebirth will also allow you to reduce the energy needed to train skills by at most 10%. Early on, you want to try to minimize the energy needed to completely cap skills. A skill is capped once you can fill the bar in 1 "tick" (1/50th of a second). Once something is capped, it can no longer go faster. It will take 25 minutes to reach the final basic training skill after you have enough energy, another reason to do at least 30 minutes per rebirth.

Rebirthing early on will also increase your energy cap, depending on how much energy was produced the current run. This energy cap is soft-capped at 100k. After your energy cap has reached 100k, producing energy will no longer increase your energy cap. You would need to buy energy cap from the Experience shop to further increase energy.

How to Spend EXP Early

Your first experience should be spent on energy speed to get it to a Total Speed of 25, then Base Bars of 4, Total Speed of 50, and Base Cap of 300k.

NOTE: energy speed ("eSpeed") will only be effective in certain increments. For example, because of the Tick Rate, eSpeed of 49 will give you the same energy gain per second as eSpeed of 25. If you hover your cursor over the energy fill bar in the top left corner of the game, you can find out what number of eSpeed you will need to get to in order to optimally fill your energy. So, as the tooltip says, it eventually is necessary to buy it in bulk!

After you've gotten to 100,000 from filling your energy cap ("eCap") and rebirthing multiple times, you'd want to spend experience on ePower and eCap as well. In general, you want to maintain a constant ratio between Power, Cap, and Bars. For now, a ratio of 1:37.5k:1 will work adequately. This means for every power you buy, you should buy 37.5k cap, and 1 bars. This is the ratio that will guide you through most of Normal mode!

Sidenote: an easy way to figure out how much energy cap or bars or power you need to achieve the ratio is: Take your current energy cap and divide it by 37.5k, then shoot for that number in power and bars. Alternatively, multiply your energy power number by 37.5k and get that number as your energy cap, this gets a lot easier when you set up Custom Purchases later on to buy energy stats.

At early stages of the game, buying magic is not efficient at all. You can leave it alone until the ratio of Energy:Magic becomes 20:1 or even 50:1. To get this ratio, just divide your ePower by 20 to 50 and work toward getting that amount of magic power, cap, and bars, the ratio between them is the same as energy. You can spend 10% of your Total Earned EXP ("Info 'n Stuff" -> "Misc. Stats") from Adventure Special or Misc tab, this is to prevent you from spending too much outside of resources. From there, use your judgement and ask questions in chat if you are unsure about what to purchase next, keep getting your energy and magic numbers up, and try to maintain that ratio!

- But really, play however you see fit. Don't let others ruin your NGU experience. Even if its 4G!

Adventure and Inventory

Once you kill Boss 4, you unlock adventure and the inventory, which are some of the most important parts of the game.

You start in the "Safe Zone: Awakening" and can move to the Tutorial Zone. More Zones will be unlocked upon killing more bosses (in the Fight Boss section of the game). To start fighting, you should click the top left "Idle Mode" button until it is highlighted.

It should be noted that the word "boss" will be used for both the boss in the "Fight Boss" part of the game and also the bosses in the "Adventure" part. Which one it refers to depends on the context.

Killing monsters in adventure gives drops in the inventory. In general, killing adventure bosses drops gear, while killing non-bosses drops boosts. This changes as you advance in zones, but is the rule for the first half dozen zones or so.

Using the Inventory

You can drag gear into your equipment slots. The Cube you receive as a gift goes into the accessory slot. Before equipping a piece of gear, consider protecting it by shift-clicking it. This will prevent it from being thrown away (trashed) or merged.

You can level up gear by merging it with the same equipment. After you get another piece of the same equipment, place your mouse over the gear, and press D for it to merge with all of the same items. You can also use the same, but pressing the A key (while hovering your mouse on a piece of equipment) to use all possible boosts you have in your inventory to improve the stats of that specific item. In order to use A and D without clicking, you have to go to page 2 of the settings and turn on simple inventory shortcuts. The default setting is to have to click as well as use A or D.

Stay in the Tutorial Zone until you got all the equipment to level 100.

When you beat Boss 7 (in Fight Boss), you will want to move to the Sewers, if possible. There is better gear there. You can throw away your Tutorial Zone equipment if they have reached level 100. Getting items to level 100 is required to max an item. You have to max all the items in a set to complete the set. Completing sets will give you bonuses.

When you get the Tutorial Cube to level 100, you receive a new slot, and in it, you have the Infinity Cube. This item can be boosted infinitely, but boosts are only 1% efficient for it (more with perks from the ITOPOD). Furthermore, special boosts will give 0.5% of their value in both power and toughness.

Adventure Stats

There are 3 types of Boosts. Power Boosts increase power and max health. Toughness Boosts increase toughness and health regeneration. Finally, Special Boosts increase special bonuses to a piece of equipment.

Each piece of equipment will give you boosts for the main game. The special boosts differ for each piece of equipment. However, every point of power will give 1% to the main game's Attack, and the same for toughness and Defense.

Manual Fighting and Boss Sniping

You can manually fight by turning off idle mode. Click the top left "Idle Mode" Button, and you have access to manually controlling your adventure character.

In general, you want to fight bosses for new gear. Switch back and forth between zones until you get a boss, then fight it. Switching zones rapidly for this purpose is best done with left/right arrow keys on the keyboard.

The first row is your offensive skills. The second row is your defensive skills. Good juggling of defensive skills is important for easy sniping. When you click on an defensive skill, you'll know that it is active if there is a yellow border around the skill. When the skill border turns off, you'll know that the skill is no longer active.

The most important thing is to alternate two sets of buffs. The first set is Ultimate Buff and Attack Buff. The second set is simply the Defensive Buff. Both the Ultimate Buff and Defensive Buff reduces your damage taken, and alternating these two will mean you'll have damage reduction up most of the fight. If needed, you can also interweave Block in, when both of these buffs are on cooldown and inactive.

The Heal skill should be used as often as possible when you are damaged. The Charge skill should be used with one of the better attacks. In general, for attacks, you want to use whatever attack is on cooldown, from the right first.

For certain enemies, the correct use of Block may be vital. These enemies are of the type "charge" and "rapid". You will have to pay attention to the log to see when the enemies begin to charge up. After they start to charge up, a block should be used 2–3 seconds afterward.

Maxing Your Items (In Depth)

In every adventure zone, or from Titans and the ITOPOD, you get items or boosts. Whenever you get these items you need to merge the items until they are level 100 for a bonus. Not all items have a bonus for merging to 100 (except the sweet victory of completion and a beautiful red border around the item in the Item List). You can view the set by going into the Inventory --> Item List and hovering the mouse over the item in the Item List. It will have the bonus and the other item numbers in the list. Boost bonuses are individual (power boost 1, toughness boost 1, power boost 2, special boost 100, etc). The goal is to max every item in a set to get the bonus for the set. A lot of people max a zone set before moving to the next zone. This does not mean you need to max the specials for the equipment, just getting the red border in the Item List is considered "completing" the item.

Augmentation

After Boss 17, you get access to augments. In the beginning, just buy the best augmentation you can afford that can be completed under your rebirth time. Different augments gives an additive bonus to the total multiplier.

After Boss 37, you can upgrade their augments. These upgrades cost a lot of gold, and you probably won't be able to afford very many of them. As such, you should continue to buy the best augmentation they can afford. Focus on only one of them as augments beyond scissor has a exponent on the level.

Augmentations and upgrades always go in pairs (Safety Scissors - Danger Scissors, Milk Infusion - Drinking the Milk Too). Augmentations are the first one of the pair, those ones that take more time to complete but are cheaper. Upgrades are the second one of the pair (less time to complete, more expensive). Upgrade's bonus is based on level to the power of two, along with the augment's exponent, gives another reason to focus only on one pair of them at a time.

Later, once you have upgraded their time machine enough and defeated the first Titan, you should work on the first augmentation and its upgrade (Safety Scissors + Danger Scissors), as it is the most efficient. You should only move on to the next ones using this to optimize for the best pair of augment.

Money Pit

Early on, you'll be able to get some good one-time rewards. These rewards come with the cost of all of your current gold (you are not able to pick a certain amount), so be careful when you make your wish. The minimum gold to receive a reward is 100,000. If you rebirth often, the money pit will be active once every hour, otherwise the timer will go up by one hour each throw in that specific run. To know better how this feature works, visit its own page.

Advanced Training

You probably won't be using advanced training for a while. Advanced training is only unlocked once you have unlocked both last Basic Training (Ultimate Attack and Ultimate Defense).

The two Advanced Training that is useful early on are: Adventure Power + and Adventure Toughness +. Getting a few levels in those can help you snipe bosses of new zones. Eventually, you will need them at a high level for boss sniping and other adventuring purposes.

Block Damage reduction is useless at the beginning.

Both Wandoos trainings are useless until you actually unlock Wandoos 98 and you get enough energy/magic to make it worthwhile, which will happen quite a bit later.

Time Machine

Time machine gives you gold automatically after you have killed an enemy. Bosses and Titans gives a lot more gold. There a few factors that can increase the output of Time machine and the highest boss you've killed is one of them.

No need to upgrade Time Machine until they are fast enough to do in a rebirth.

Blood Magic

Blood magic will be the boss fight unlock. Put all your Magic into the first ritual.

The only 2 magic you'll need to worry about early on is Blood NUMBER boost, and iron pills. Use the former to build up your number; use the latter to gain a few stats every 12 hours (it will mostly be mostly useless throughout the whole game). You can turn on auto spell for the former to automatically spend all your blood there.

Each subsequent blood ritual is more time efficient, but less gold efficient. Move on to the next ritual when you have enough gold to spare. Note that you can check the gold spending per second by mousing over the ritual after you've put blood in it. You can compare this number with your gold earning in the time machine.

A 200 Exp Secret

At some point, you should do 3 sequential rebirths, each of less than 30 mins, and each beating at least boss 37. This will give you 200 exp, amongst other things. You will be given this exp after beating boss 37 during the third rebirth, and then rebirthing.

Obviously, you must be willing to sink 90 minutes into this. If you are doing rebirths of a bit more than 30 minutes long, you can do it as soon as you have defeated boss 37 under 30 minutes but can try it when you have reached boss 40 for a 1,000x NUMBER buffer. Beyond that and it will be quite a major hit to your NUMBER.

ITOPOD, and the Newbie Perks

Once you have a respectable set of equipment from the Cave of Many Things, they should work on their advanced training until they can fight bosses in The Sky. The first boss defeated in The Sky is guaranteed to drop the Pissed Off Key, which, when used (ctrl+click), gives access to the ITOPOD (Infinite Tower of Pissed Off Dudes). You should consider simply getting enough advanced training to idle the zone (note that having the Cave gear at level 100 might be enough without advanced training).

The ITOPOD is accessed through the adventure menu. Set the End Floor to 1600 and enter the ITOPOD. You will now fight to the highest possible floor. This will take a while and should be done in one go, and thus you might want to rebirth beforehand if they are aiming for 30 min rebirths.

You will gain Perk Point bonuses the first time they reach levels of multiples of 10. For the first 100 levels, they will gain 1 perk point each time. For the next 100 levels, they will gain 2 perk points, and so on. Level 100, 200, etc., will give 10 times the expected perk points.

For now, you just wants to obtain as many perk points as possible, to unlock the Newbie perks. The Newbie perks are the first 5 perks in the perks menu, which you can access from the adventure screen. You should certainly get to at least floor 50 in ITOPOD, and thus be able to unlock all 5. Getting the Newbie Adventure Perk should help with this if you have trouble reaching floor 50. If absolutely necessary, the Newbie drop chance perk can be temporarily skipped.

After the Newbie perks, get 1 or 2 levels of Instant Advanced Training Levels (18), but in general, the points should be put into Generic Energy Perks in equal proportions. The Generic Magic Perks are also worthwhile, once you begin to significantly invest into magic later.

Note: if you have the Lazy ITOPOD Shifter it will automatically change your floor based on your Optimal Floor level, it will automatically stop your climb and remain at your Optimal Floor.

Wandoos

Wandoos is permanently unlocked by using A busted copy of Wandoos 98, a rare drop from bosses in The Sky or a guaranteed drop from the first two Titans. From now on, all the features will be permanently unlocked from the start of a rebirth unlike all the boss unlock ones.

Wandoos allows you to dump in energy and magic in exchange for Attack/Defense for fighting bosses in "Fight Boss", not in Adventure Mode. It is only affected by the amount of resources you put into it and not by their power.

As stated with Advanced Training section, Wandoos doesn't do much when it is unlocked. Leveling up energy/magic dump once takes forever and the bonuses they give is negligible (gives 1% and 4% each level respectively), while both of them are multiplicative, the product is to the power of 0.8, making it even worse. They are only useful once you can get a few levels in a second with both of them.

Hovering over Wandoos, you can see "OS Level Breakdown", you can level up the OS level to make Wandoos faster. One of the four sources is from the busted copies of 98, after merging them, if the level exceed the current Wandoos 98 OS level, it can be consumed and use (OS level + 1) levels from the busted copy, leveling it up until it reaches 100. Each OS level speeds up energy/magic dump by +100%, making it twice as fast at level 1 OS and thrice at level 2 OS; while this is a huge increase in speed, it does not make them any more useful right now, merging the busted copies up to max for 200 EXP is a better reward.

Boss 58 To The First Titan

Reaching Boss 58 for the first time can be considered completing the tutorial of the game (although many people would say "tutorial" continues into all of normal until Evil Difficulty, but you don't have to worry about that for a long while).

In general, your strategy stays the same. You should start doing one hour rebirths.

Pushing to the First Titan

After getting the newbie perks, your adventure power should have increased tremendously. With a maxed set from Caves of Many Things, you should make preparation to farm the High Security Base.

You might need substantial Advanced Training to farm the High Security Base, and they may want to manually kill bosses to get the first loots. With rebirths being one hour long now, you can farm HSB for longer without Advanced training resetting.

The High Security Base set does not have to be maxed until it can be one-shot. You should get around 10-20 levels of each gear, and do enough Advanced Training to fight the first titan for his gear.

To get enough boosts for his gear, you can consider farming The Sky after you can one-shot.

Gordon Ramsay or Ramsay Bolton

You can fight the first titan manually with around 1,300/1,300 stats. There isn't anything special to fighting Gordon Ramsay Bolton (GRB). You simply need to manually fight him as described above.

Killing GRB will drop the GRB set, which is a great improvement over the previous sets. Not only does it have significantly improved power and toughness, but it also is focused around energy, which is extremely good. In fact, it is one of the most efficient set for a while, as it is the last set where 1 special boost will provide a 1% bonus for energy. After that, you will need at least 10 specials to get 1% (Example: if GRB set has 50 energy power special stats, then when fully boosted you will get 50% energy power. In next zones, you will need 500 special boosts to get the same 50%).

The GRB set has the cooking special stats, which does really cook you up. It's there to cook your boosts (as special bonuses from the gear are already very good, as described above). Therefore, you will have to max Cooking before getting the energy stats.

Do not be afraid of the Sausage Necklace. It's Theon Greyjoy's sausage, IF you get that reference. Some Game of Thrones sh*t right here.

Killing GRB drops A Number and a guaranteed Busted Wandoos 98 to unlock NGU and Wandoos 98. Neither of them is useful if you don't have the sufficient EM (Energy/Magic) for it. If you have already finished pumping up Augments, Time machine, Advanced Training, and Blood Magic, push for NGU Gold or Adventure α with energy and Yggdrasil with magic. Yggdrasil will be the best use of magic even if it takes 4-7 days.

*Very Pro Note*: From Clock Dimension onwards, it is best to rush/snipe ASAP to A Very Strange Place rather than staying in an area to max farm your gears. While it is also good to max your gear, it is recommended to trash them if their level is <50. Its much better to farm them when you have better drop rates (from diggers) and can one-shot later on, than wasting time farming new gears with that pathetic drop rate of yours. You will have plenty (plenty is an understatement) of farm time during/after Mega DAMN Wall (Mega Wall has been greatly shortened since the addition of bonus accs). Follow the order of 2D Universe (even better drop chance), Clock Dimension (faster respawn with one-shot), Ancient Battlefield (better idle stats is less useful when you already one-shot). Hats off to room 8 troll.

Challenges

NUMBER was never very important, but now, you will learn how transient and disposable it is. You have now unlocked Challenges, which will reset NUMBER back to 1. Normally, it is not yet the time to do them as they hinder your normal progression a lot.

If you are determined to do them, it is suggested to do at least one basic after getting one of each Titan 1 gear to test the water. Each one takes at least 6 hours if you know what you are doing and more than 12 if not, be ready to commit a large amount of time into them if you are mentally prepared. Doing all of them for all the adventure stats, paralyze skill, and boost recycle can greatly decrease the amount of gears you need to move on to the next zone or titan pairing up with the pro tip above. Early Adventure Zones are structured to need twice as much power and toughness from the previous zone, requiring its gears to be maxed before you can move on. Having 1.5x more means you just need around level 50 gears, in addition to the paralyze skill making them even easier.

If you are able to do them under 24 hours, you unlock 24 hours challenges as well, with the first one has the same target boss as basics. The reward is less impactful, but completing make bosses and Titans give more exp, while the first completion also gives +1 exp from boss 24 and beyond. If you are often away and feel like you cannot play enough, you can put the game on another tab, put the computer to sleep with the game on, or open the manual saving dialogue to pause the game. Note that basics have offline progress unlike 24 hours challenges, if you are away and the total time is longer than 24 hours, it will not unlock 24 hours challenges.

Once you have completed these challenges, you are done with challenges until much later (post The Unmentionable), otherwise complete it before Mega Wall/Titan 4 Long Rebirth.

Spending Arbitrary Points (AP)

Your first purchase should be Advanced Loot Filter. When you have enough AP for it, you may reach the third titan and the basic loot filter cannot handle loots from a specific titan, clogging up your inventory.

Your second purchase should be the Yellow Heart, which should go into daycare immediately.

After those, follow this guide for a general purchase order: https://docs.google.com/document/d/1XGQ6iCGkcbW2Vy8EDugU8RDWg_b6lGbshjTKsb0lZyc/edit

But alas, it doesn't matter much which to buy if you are splurging using your credit card like some Norwegian.

Titan 2 aka 2 Weeks (or however long!) Into The Game

Yggdrasil

You'll get A Giant Seed from the second titan, Grand Corrupted Tree. Control-click it to get 1 seed. You can use the seed in the Yggdrasil menu underneath the NGUs menu.

For Yggdrasil, you should first level up Fruit of Gold to level 2, and harvest mode of the fruits to get more seeds as the effects right now are really bad. Afterwards, get Fruit of Power α and Fruit of Adventure to tier 1, then Pomegranate (Pom) to 1, Power α to 2, Gold 4, Pom 3, Gold 10, Pom 5, Adventure/Knowledge/Luck 1-2, Pom 10, Luck 5 (eat Luck from now on), save 5k seeds.

When you get poop, you should definitely use it on Pomegranate as soon as it is at a fairly high level (6+).

Eventually (preferably after Titan #5), you'd want to complete Troll Challenge 3 to get max tier to 24.

With tier 24, go for Fruit of Gold first with the 5k seed saved, then Pom, Knowlege, Luck, Power α/Adventure, Arbitrariness, Power β/Number, Rage, MacGuffin (GuffA) α 12, Quirks 6. Power δ/GuffB 1, Watermelon (mix in Quirks 8 and 12 when "cheap"), GuffA, Quirks, GuffB.

Fruit of Knowledge isn't really very useful until you get both perks in the perk tree (Works not bad with the first perk too). It becomes really useful after you get to near level 24. Fruit of Arbitrariness also becomes a lot more useful near level 24.

At this point, you'd want to use Poop on Pomegranate, Fruit of Arbitrariness, Fruit of Knowledge, Fruit of Rage, Fruit of Number, Fruit of Power β, Fruit of Luck, Fruit of Adventure. It should be noted that a Poop only cost 3,000 AP (2,250 if you buy in bulk). So as long as Fruit of Arbitrariness gives more than 6000 (4500 if you buy in bulk) AP at base, using poop on it is a good idea.

The Mega Damn Wall

After beating boss 100 and maxing and greening the set from A Very Strange Place, you will most likely find themselves in a situation where they don't have enough Power and Toughness to idle the Mega Lands. You have to snipe a few levels of the Mega set. If you haven't done all the basic challenges back after GRB (Titan 1), before starting the long rebirth is the perfect time to get more adventure stats to climb over the mega wall. It should only take about 2 hours for each one now. Be sure to get at least one Ring of Apathy before doing all the basic for when you are able to idle in the Forest.

This situation is completely normal in a regular progression and is commonly referred to as "the Mega Lands wall" or just "the mega wall". It usually takes players a few days to get through.

One possible strategy for dealing with this barrier is to make a one very long rebirth (3+ days) when focusing energy on NGU and Adv. Training exclusively, which needs about 2.5k-3k power and toughness level. The incentive for re-birthing often at this point is quite weak, since the experience from re-birthing and pushing bosses is not very much in comparison to experience from farming the 3 already unlocked titans. If you own the beta potions consumables from the sellout shop, this long rebirth is a perfect time to use them.

Once you have enough power and toughness with high level mega set, you can tackle Titan 4. You can also switch the e:m ratio to 10:1 now, and P:C:B ratio for both energy and magic to 5:160k:4 as it will focus a bit more on NGU instead if beard speed.

After The Unmentionable is beaten for the first time and beards are unlocked, you again have a good incentive to rebirth to progress further. The long rebirth should be ended then, possibly after first looting a few rings (mainly Utility, Too Much Energy, and Might) from The Unmentionable and getting some levels into BEARd.

The Unmentionable (Never Mention it!)

The Unmentionable is the first titan that requires you to complete a quest before killing it (and also never mention it). This quest should be started when you first beat boss 100.

Go to the forest, look for Droop (Goblin), and beat the crap out of him for Ring of Apathy, which is need for the Titan to not be invincible or scale out of control. If he doesn't drop it, beat him again. After you get one drop, you don't have to reach boss 100 for it to drop again, you can do it during the micro challenge block for the basics. Put it in your Daycare while you start farming your stats. This way, when you are ready to fight The Unmentionable, you won't have to farm as much to get a level 100 Ring of Apathy. (maybe just 5 hours). You'll need it to beat The Unmentionable.

And remember, never mention it!

Walderp

Walderp is a titan that requires some technique to beat.

You must beat him 4 times before he reveals his final form. His first 4 forms do not drop loot, and each form is harder than the previous one. However, the techniques for beating each Walderp form are the same.

Walderp has a special ability, which makes him basically impossible to idle. (You'll end up being able to autokill him before idling him.) He will say either "Walderp says [command]", or just "[command]", where [command] is an attack (one of the first row of actions). In the former case, your next move must be whatever [command] is, and must be done quickly. In the latter case, your next move must NOT be what [command] is, and must be done quickly. Failure to do so will result in him activating an attack that is not survivable (at least before you are able to autokill him).

He will first use this ability after his first attack. Afterwards, he will use this ability after every 5 of his attacks. You must use the battle log to see this. At the start of the battle, you can start by using their buff skills, according to the buff rotation as noted above. If possible, they should renew their buff whenever needed.

In general, you can get 3 moves in between every one of his moves. However, in when he is about to use his special "Walderp says...", it's best to only use 2 moves to be safe. In general, you should only use normal attacks. It is possible to use special attacks right after completing a "Walderp says", as the player's cooldown will be ready by the next "Walderp says".

So in short, the following needs to be done.

  1. Keep up the buffs.
  2. His first Walderp says comes after his first attack. You can get 2 moves in right after his first attack. This should be either normal attack or buff skills.
  3. Watch for his Walderp says. If it starts with "Walderp says...", do the attack. If not, do another attack.
  4. Now, if you want, use all your more powerful attacks, starting with ultimate, and working backwards. (This is not required)
  5. Keep using normal attacks, and count the number of Walderp's moves.
  6. After 5 of his moves, you get to make 2 more move, before his next Walderp says.
  7. Repeat steps 3 to 6 until he is dead.

The first 4 times Walderp is dead, he will hide in the menus. However, he does not seem to show up straight away. Wait for 2 minutes, then go through all the menu and pages, one by one, until you find him. He will look like Waldo from "Where's Waldo". Click on him.

Places where you might find him: Basic Training, Sellout Shop, Tooltip Log and every single other menu.

After you do this 4 times, you'll be able to screw Final Form Walderp, and he will begin to drop loot.

After getting The Candy Cane of Destiny, you can start getting 5k power α, augments, Wandoos, and gold (pawgs, aka challenge NGUs/cNGUs) in preparation of a huge challenge block. This will take about 3 days and you will do:

  • All (5) 100 Level Challenges, No Augs Challenges, No Equipment Challenges
  • Up to the fourth No Rebirth Challenge, Blind Challenge, No NGU Challenge
  • Up to the third Troll Challenge, with the fourth optional for a beard slot
  • Up to the third No Time Machine Challenge
  • Finish with a 24 Hour Challenge to climb Number

With all the challenges done, you can switch to e:m ratio of 5:1.

The Beast

Badly Drawn World and Boring-Ass Earth has really bad drop rate even when you snipe bosses and in the end the gears pales in comparison with gears from Titan 6.

After you reach BDW's idle stats, you will do a long rebirth to reach them as soon as possible, get one of each gear from BDW to snipe one of each from BAE, then you should have enough power and toughness (P/T) with 60k P/T Adv. Training and NGU adventure for Titan 6, do some NGU dc and maintain a 10:1 ratio between Adventure α and dc using a 50:50 split. This will shorten what could be a 2 weeks grind into less than a week. Be sure to finish the unlock puzzle first before entering the long rebirth and using beta potions. After getting Titan 6's weapon (optionally the boots as well), you can do 20k pawgs and do 2 more no Rebirth challenges to shorten T6's respawn timer even more.

It is at this point Fruit of Knowledge will become extremely powerful with the perks and reaching higher and higher tiers. It is affected by both NGU ygg and exp, and both Fruit of Knowledge perks and First Harvest perks. The experience it generates in turn let you buy even more energy and magic, turning it into a feedback loop. It is time to switch the e:m ratio into 3:1, spending the same amount exp into energy and magic.

You only go back to those two zones to max the after you can one-shot them.

You will need a lot of boosts. You should max out Boosted Boosts I from ITOPOD. BDW's set bonus helps alleviate this problem.

Quests and Quirks

After killing The Beast for the first time and CTRL+Clicking the Titan's guaranteed drop, Heroic Sigil, you will unlock Quests, their unique reward Quest Points, and the Quirks to buy with those Quest Points. These are effectively 'fetch quests' as seen in many RPGs; in this case, you have to start a Quest in the Questing tab, and see which zone they have to go to, then go there and farm for the quest item. For more explanation, see the "WTF do I do?" page on Questing in the game itself. (If you're not there yet, you don't really need to know this yet anyway!)

(NOTE: When the tooltip says that 'you get double quest rewards for not using idle mode', this doesn't mean idling in the zone itself, it means getting items through the Idle Questing mode, which is enabled and disabled in the Questing tab itself.)

There are two things you may want to do initially. You start with 3 major quests, so a common strategy is to do all 3 right after the first Beast kill, which should take a few hours (time enough for the Beast to respawn or at least get close to respawning), then buy 'Baby's First Quirk: Adventure', which gives a +25% multiplicative boost to Power and Toughness, which can make the second Beast kill much easier if you struggled to get the first. However, if you had enough stats to easily kill the Beast, it is probably better overall to start a Quest, go to that area, then merge the quest item you get up to level 100 for +2% QP rewards per maxed quest item, and repeat this for the first quest you get in every zone.

Whichever of the two above paths you take, your first few Quirks should always be the Baby's First Quirks, which altogether act as a +10% bonus to all Energy/Magic stats (Power/Cap/Bars), as well as the +25% Adventure stat bonus mentioned earlier. After this, there are still many useful Quirks. Generally, The Beast's Seed is a top priority (+25% seeds for a total of 875 QP), as well as Beasted Boosts I, 'GOOOOOLLLLLLLLLLLLD!' (gives +10% Gold drops per level), and Generic Energy/Magic Quirks.

Banks, The Beast's Fertilizer, the Macguffin Slot, and Rich Quirks are not worth it at this point.

Thus, a recommended sequence of quirks to get would be:

  1. Baby's First Quirk: Adventure
  2. All the other Baby's First Quirk
  3. The Beast's Seed
  4. Beasted Boost I
  5. GOLD!
  6. Generic Energy/Magic Power/Cap I (magic first to bb NGU ygg and exp asap, possibly bars)
  7. Beards if you need it
  8. Possibly a few levels in Wandoos and rich adventure quirk. (evil)
  9. Save up for The Beast NGU perk ever. (evil)

Farming Past The Beast

You should attempt to max out The Beast gear. Afterwards, you should complete all his Laser Sword Challenges. You might have to do 20-30 min rebirths for this.

With this done, you should spend some time farming the NGUs that help with Challenges. When ready, you should finish their challenges. All challenges except for last 5 24 hour challenges and No TM challenges should be completed. You should also do 5 No TM challenge for an extra digger slot.

Troll challenge 7 unlocks Golden Beard, which should be turned on whenever possible.

You should get Improved Cube Boosting, and Boosted boost II. When you get up to ITOPOD 400, your Cube will begin to improve very fast.

At some point, you should max out BAE gear, and farm for Stealthiest chest. The Stealthiest chest will be the chest piece of choice, as it gives NGU speed.

You should now slowly work up the Beast versions. Normal difficulty Beast will drop 2 very important items. Furthermore, you should now get all the yggdrasil perks. With these perks (especially the Fruit of Knowledge perks), and a level 24 Fruit of Knowledge, your exp gain from Fruit will quickly become the most important source of exp.

At this point, Magic becomes far more important than energy. A lot of energy should be put into NGU magic NGU. Furthermore, your exp should be put into magic. When you are doing 24 hour rebirths, you should begin buying and using energy and magic potions. Hopefully, your blue heart is maxed. Not only will this help with the potions, it will also help with Poop.

Your magic should be spent into NGU yggdrasil, and NGU exp equally, and sometimes do NGU energy NGU. You should also soon be capping out your second highest, or all of your blood magics if they are cheap enough.

Your exp gain should increase explosively. Put all your exp into magic. Your e:m should be 2:1 until you bb NGU ygg and exp.

Energy is still important for drop rate and Adventure NGU. Getting to Beast version 3 will give A Priceless Van Gogh Painting, which greatly helps with gold drop, and will give Apple, which gives a buff to both ygg harvest and seed.

Chocolate World and Beast V4

When you can idle Choco, farm only for its bonus acc, which is a better T4's special ring in every aspect, better NGU speed and more seed gain is never bad. Choco pants also has better special than T6's pants so you can aim for it as well, the other gears are a bit underwhelming as you do not value energy as much in this stage of the game. Only farm choco again after you can one-hit the zone, which is about v4 stats.

After farming chocolate World, you should quickly go up to ITOPOD 450. This will give 1k Boosts. Beast Version 4 whenever possible, preferably with drop rate gear. You might need to get some more NGU adventure Beta (magic NGU). This will give A Power Pill, and A Small Gerbil. Both of which should be used. If you are still using Respawn Rate items, you should take them off and use the 2 above accessories when farming NGU.

With these 2 accessories , you should be able to speed cap NGU yggdrasil, and NGU exp. The rest should be spent into NGU energy NGU or adventure β. You should now spend more exp into energy again. Similarly, for energy, you should be able to cap NGU adventure α, as well as get a lot of NGU drop chance. A lot of energy should also be spent on NGU magic NGU and PP. Finally, the top 6 NGUs can probably be bb'd easily.

Evil

Preparations

You should get into evil at some point at around 25M exp. However, you should do some preparations beforehand.

First of all, you should have nearly all of his challenges complete. The exceptions are the 24 hour challenges, and the last 5 No Time Machine challenges. You, at this point, should take some effort to complete as many 24 Hour Challenges as is practical. Hopefully, this will give enough APs to make some decent purchase.

In ITOPODs, you should have gotten "Double Basic Training" (15), "Quicker Fruit of Power Beta activation" (16), and "Quicker Fruit of Numbers Beta Activation" (17).

Finally, you need to buy at least 100k% of each "Stats for Rich Jerks", and 40 levels in "Stat Boost for Rich Perks I" (5).

To push into evil, you need to reach Boss 301. This will take quite a few rebirths, so start eating FoPa from boss 200 beyond.

Into Evil

When you have finally gotten into evil, you should quickly push. You should do 30 mins runs, which will allow both Fruit of Power Beta and Fruit of Numbers Beta to activate. However, with this method most people will not gain much more bosses from boss 60-80 onwards.

Now, when you have settled, stay in ITOPOD, do half an hour of Time Machine, 2.5 hours of both Augs and Blood Magic with the Time Machine set up with weapon swapped with BDW gun. Do an hour of evil NGU at the end of rebirth, to benefit from beard cage NGU speed bonus. Swap neckbeard (dc beard) with reverse (number beard), and forgo BEARd (adventure stats beard) for Fu (attack/defense beard) if needed.

Progressing in Evil at first will be a slightly different experience. Most importantly, you will be limited by bosses, instead of adventure zones. You don't need to farm Evilverse or PPPL at all as you will have enough for T7 one you reach boss 125, get both accessories from those zone and move on, comes back after you one-shot the zones.

ITOPOD perks are extremely important, especially the ones that increase energy and magic power/cap. Your first priority is to max those out, followed by the Evil NGU perks in the ratio of 2:2:1 for power:cap:NGU. You should get 3 levels Fibonacci perks one you get 10 levels in power/cap.

Hacks

Initially, you won't have much Resource 3 to work with, and it is certainly not worth investing EXP this early into Evil upon it, except possibly some Speed to fasten the generation of it while on your daily rebirths. Hacks are similar to NGUs in that they give permanent bonuses after investing Resource 3 into it.

Unlike NGUs, Hacks don't have diminishing returns, but rather multiplicative gains - whilst decreasing levelling speeds exponentially. Hacks have a system of "milestones", of which where gaining a certain amount of levels will grant you a secondary multiplier to your bonus - therefore, it is preferable for you to set specific target levels to obtain a stacking bonus.

Upon unlocking Hacks, you should attempt to put Resource 3 into A/D Hack to get reaching to Greasy Nerd quicker until you are able to unlock the Titan prerequisite requirement of Boss 125 and help with the upcoming challenge block.

When you max out the Incriminating Evidence, you can focus on levelling up Adventure Hack, effectively noncoupling (multiplying by nine) with the 3x multiplier to both your initial Power and Cap. After having a substantial amount of Resource 3 from the set completion bonus, you can level up most of the first page hacks at a decent pace (perhaps ignoring Blood Hack, which is better off just investing more EXP into Magic), of which they should focus on obtaining each milestone for the first page in order to get some general boosts to their levelling speeds for certain features which will help alleviate the speed decrease multiplier upon entering Evil.

Maxing Incriminating Evidence is also an indicator of the time to do challenge block 3:

  • Finish all Normal challenges (Rebirth to Normal, wait 3 minutes, then start challenges)
  • All 100 Level, No Aug
  • NoTM 1
  • Troll 1-2 (1 is mandatory, 2 is strongly recommended but optional)
  • Basic Challenges
  • 24h 1 (optional)
  • Blind 1 (can do more if you want)
  • NoNGU 1
  • NoRB 6

The second page shouldn't be used much, as they'll level too slow without spending EXP into Resource 3 - which isn't a priority for you at this moment until Wishes are unlocked. As such, once you gain the basic milestones of the first page, you should keep on levelling Adventure Hack until they breach the border between Greasy Nerd V3 to Godmother, whilst levelling up their Generic E/M 2 perks as they farm in the ITOPOD.

Wishes

I would highly recommend changing the order from "default" to "speed". Wish 0 is obviously the first wish to get. Wish 1 is recommended as the second.

For a new player, the recommended order is

  1. (0) Kickass
  2. (1) Faster Wishes, do (9)(10)(12)(13) EM cap/pow when the level takes 8-12h and after Faster Wishes, do the next 5 steps when they are fast
  3. (4) Pit wish after you can get 1e+50 (100 quindecillion) gold for the pit
  4. (8) Megabuff wish when close to GM2
  5. (3) Titan Version wish
  6. Optional: Some levels in (2) Guff Drop Wish
  7. Optional: (6) Adv wish when close to GM2
  8. Optional: (11)(14) EMbars and (5) Atk/Def wish for GMv2 challenge run
  9. Start doing (15)(16) R3 pow/cap and (18) Hack speed after killing GMv2 up until hack day
  10. Optional: (11)(14) EMbars and (5) Atk/Def wish for typo challenge run
  11. Start doing (21) Faster wishes 2 and (31)(32)(34)(35)EM pow/cap 2 after hack day and after finishing step 2
  12. Optional: (19) Active quest wish
  13. If you didn't do it before, do step 7 now

After Godmother

After beating Godmother, quickly progressing the next adventure zone is not a possibility. Notably, Typo Zonw would take about a month of daily rebirth to reach. However, its items have very good Resource 3 Special Bonuses, which will be important soon. Farm ITOPOD for both perks and for boosts for infinite cube. Once you get The Beast NGU quirk ever, start farming evil NGU. During this time, it is fine to get any other perks that is relatively cheap and is a new multiplier.

If your beards can be bb'd all day without voodoo doll and beard diggers, you can switch to a ratio of 4:150k:1 for EM as bars becomes way less important. The same ratio applies to R3, and you should start only buying them as you unlocked Wishes.

After you sniped one of each Typo gear, you should do more challenges:

  • Norb: 10 (only 8 are necessary for 1 hr t9 timer)
  • Troll: 5
  • Nongu: 7
  • All noEqu
  • Blind: As many as you want to do. They're fast and easy
  • 24hr: As many as you want to do
  • Notm: As many as you want to do

After the challenge block, you will go straight into a Hackday.

Hackday

What is a Hackday you say? Use the gear optimizer to go full hacks loadout (no respawn items). Use R3 beta and delta pots. Focus almost exclusively on hack, with very little R3 on wishes.

When should I do hack days? The first one should be after you snipe one of each Typo item. After that, probably once every two weeks or so and after any major upgrade to hacks or R3, such as new gear.

Why do a hack day? It gives you about a 7 times improvement in hack speed just from the pots and more because you use a full hack loadout on that day. This allows you to focus on other things the rest of the time.

Can I compromise and do something else, like respawn or more wishes? Don’t use respawn. You should make the most of your pots by focusing just on hacks. The PP hack will give you back the PP that you lose from not wearing respawn. Similarly, don’t use any wish gear and put very little R3 on them for them to run.

How do plan my hack days? Use this link. At first, plan the day as if you weren't going to use hack hack. Prioritise mainly Adventure, but also other progress hacks like PP, QP and EXP, get enough NGUs, Drop Chance and blood. Then add Hacks until the min total time stops decreasing and use the remaining time for more levels of the above hacks, if possible, and a few minutes of remaining ones.

  1. Use the gear optimizer to save your current loadout (lo.) in one of its lo. save slots and an optimized hacks-only loadout as well. (Just make the first priority hacks and give it infinite slots.) Make sure all items in both lo.'s are the levels you've set in the optimizer and greened.
  2. Switch to the hacks tab of the optimizer. Insert your R3PC and your hack speed for your currently equipped lo. (not the hack lo.). You can get the hack speed in the stats breakdown under Misc. Remember that the optimizer doesn't work with percentages, so if your hack speed is, say 1234%, insert 12.34 in stead.
  3. Check the Advanced modifiers checkbox. Select your current lo. and the hack day lo. Also check dedicated pots.
  4. Set your MS reducers if you have any.
  5. Set your current level in each hack.
  6. Click + in Target column for all hacks except hack hacks until the total time is roughly 1 day. Prioritize Adventure, then other progress hacks like PP, QP and EXP, get enough NGUs, dc, DC and blood and do a few minutes of everything else.
  7. Add hack hacks until the Min total time stops decreasing.
  8. Now add more hack hacks until your min total time is back at 24h.
  9. You can see how much everything improves by looking at the "Change" column.
  10. Start the hack day and tweak the optimizer as you keep investing into R3 or getting new gear. During the hack day, the advanced modifiers checkbox should NOT be checked.

Note: Delta posts don’t work offline, so avoid going offline during hack days. If you have to do it, extend the hack day until the delta pot runs out.

Appendix

Nomenclature and Acronyms

For a table of common Acronyms/Nomenclatures see Glossary. These are used in chat, and possibly in this guide/throughout the wiki.

Ratio Talk

The optimal ratio of many things can be found via optimization problems.

In general, if the utility is equal to the product of a and b, then you want to spend the same amount of resources in both a and b. If the utility is the product of a^m and b^n, you want to spend the resources in a ratio of n:m.

Cap and Power and Bars

Most energy and magic things, such as augmentation, time machine, and NGU use the product of energy power and energy cap. As such, for these things alone, the same amount of exp should be spent on helping boost energy cap and energy power. However, because one needs energy bars to boost energy cap, one needs to include the price of energy bars into the calculation of energy cap.

It should be noted that because the ratio of costs between power, cap, and bars are the same for both magic and energy, the optimal ratio for individual aspects are the same. However, because certain things are more important for one or the other, the final ratio should not be.

Beards

The optimal ratio of beards is the easiest to calculate. Since the speed of beards is equal to power^(1/2) times bars, you want to spend double the exp in bars compared to power. In short, the optimal ratio would be 1:0:3.75.

Basic

A significant number of things in the game works base off power times cap. Energy bar in this case is only to make it faster to get to cap. These things include augmentation, time machine, blood magic, and NGU. You want to spend the same amount of exp between two groups. The first group is just power. The second group is cap + bar.

Under the assumption you only care about these basic things, we can calculate the optimal ratio. However, this is significantly harder than for beards.

The first thing to consider is the ratio between bar and cap. Early game, when you are doing really quick 30 minute runs, you might want something like 1 bar every 20k cap. If you add together the cost of 1 bar, 20 cap, you get 160 exp, which is the cost of 1.0667 power. Thus, the optimal ratio would then be 1.0667:20k:1. For simplicity, we can simply go with 1:20k:1.

Perhaps you would like to have 1 bar every 40k cap instead. In that case, The total cost of 1 bar and 40k cap would be 240 exp. That would give 1.6 energy power. Thus, the optimal ratio is 1.6:40k:1, or 1:25k:0.625.

Later in the game, when you are doing 24 hour rebirths, and when you get significantly better equipment (which boosts bars 10 times as much as they boost cap), the ratio of bars to cap can be significantly decreased. 35k cap and 0.125 bar costs the same together as 1 power. Thus, should you only care for the basic things, perhaps a ratio of 1:35k:0.125. It should be noted that if equipment multiplybars by 10 times as much as they multiplycap, it would take roughly 9 minutes to fill up the cap with this ratio.

An extreme case should be considered. Should bars be so insignificant such that their cost can be ignored, 37.5k energy cap cost the same as a power. As such, the optimal ratio would be 1:37.5k:0.

Advanced training

Just like for basic things, bars as useless for advanced training, except to increase the cap. As such, bars need to be included in the cost for cap.

For advanced training, the utility is equal to the square root of power times cap. As such, you should spend twice as much in advancing cap as in power. Thus, for every energy power which cost 150 exp, you should spend 300 exp in cap and bars.

Advanced training are not available until 25 mins into a rebirth. This can be reduced to 12.5 mins with a perk. As such, it is meaningless to fill up cap before 25 mins (or 12.5 mins). In short, bars are significantly less valuable. As noted above, a ratio of 35k:0.125 of cap and bars will fill up in roughly 9 mins with good equipment. For advanced training, this would convert to a ratio of 1:70k:0.25.

In truth, the cost of bars required for advanced training isn't too significant, Should we completely ignore bars, the optimal ratio is 1:75k:0.

Wandoos

Energy power has no effect at all for Wandoos. As such, you just have to worry about the ratio between bars and cap. In the extreme case where bars are insignificant, all exp can be spent on cap.

Summary and Conclusion and Overall Ratio

For energy, there are multiple reasonable ratios. When you have gotten beards, and is doing 24 hour runs, what you want to do will determine the optimal ratio. I personally prefer 1:35k:0.75, but 1:40k:1 is much easier to use. If you value beards less, something like 1:35k:0.5 will also work.

For magic, beards are less useful than NGU. As such, something like 1:35k:0.5 is probably best.

These ratios are still a work in progress.

More info and maths
For those who like to optimize, one should consider that the reason for the previous ratio is that for many things, the utility of energy is equal to gy bar times energy cap. You should remember that investment into energy bar is actually part of the investment into energy cap. To find the optimal ratio, you should first find out the optimal ratio between energy cap and energy bars. Once you have done that, you should add the cost of buying energy cap and energy bars together, to find out the actual cost of buying energy cap. You should then equalize the amount of exp spent on energy power and this actual cost.

As an example, if you find that it is best to have 1 energy bar per 40k energy cap, then the cost of 10k energy cap needs to be added to the cost of 1/4 energy bar. This would mean that for every 10k energy cap, you would spend 40 on the energy cap and 20 on the energy bar. This comes to an actual cost of 60 exp. 1 Energy power is 150 energy, and thus would be equal to 2.5 times this actual cost. As such, whenever you spend 150 exp on 1 energy power, they should also spend 150 energy on energy cap + energy bar, resulting in a ratio of 1:25k:0.6.

Energy and Magic

The ideal ratio of energy and magic depends on the stage of the game. Mathematically, if we assume that the utility is equal to the product of energy and magic, then we should spend equal experience in each. Since magic is 3 times as expensive as energy, our energy levels should be 3 times that of magic.

Thus, a ratio of 3 energy to 1 magic is our baseline ratio. However, in truth, the utility is not equal to the product of energy and magic. In the early games, magic is not particularly useful. As such, you can even have a ratio as high as 10:1. Later, after killing Beast, and when Fruit of Knowledge becomes extremely important, magic becomes much more important than energy, and you can go to a ratio as low as 1:0.75, or even 1:1. This is also true later in the game, when you no longer need more energy, and when magic is far more important.

However, without other considerations, you should default to a ratio of 3:1.

Augmentation

The ratio between augmentation and their upgrade is easy to calculate. We first note that the total power of an augmentation is proportional to the product between the augmentation level taken to a certain power p, and the upgrade level squared. As such, the optimal ratio of energy spent between augmentation and its upgrade is equal to p:2. The power, p, depends on which augmentation it is, and depends on the Laser Sword Challenge.

NGU

NGU ygg vs NGU exp

NGU ygg has a diminishing return of level^0.33, while NGU exp has a diminishing return of level^0.4. That means, to optimize exp gain from fruit of knowledge, one should have a ratio of 0.33:0.4 in ygg and exp respectively. That said, the actual ratio for you depends on how much they value the other aspect of yggdrasil, and how much exp you get from other sources. If the former is high, while the latter is low, a simply ratio of 1:1 will suffice. In the opposite scenario, you can consider 1:1.5, or 1:2.

Note that this only works until you have maxed NGU Yggdrasil or NGU Exp.

evil NGU ygg vs NGU exp

The ratio for evil is different. NGU ygg has a diminishing return of level^0.1, while NGU exp has a return of level^0.2. This means the optimal ratio is 1:2.

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