Last updated on Apr 22, 2024 at 08:58by Petko1 comment
Welcome to our guide to The Nokhud Offensive dungeon in theDragonflight World of Warcraft expansion. This guide will covereverything you need to know about the dungeon, including how to get to it,its layout, the trash and boss mechanics within, and its loot.
1.
Getting into The Nokhud Offensive
The Nokhud Offensive is a max-level dungeon located on the west coastof the Ohn'ahran Plains zone on the Dragon Isles.The nearest flight point for both Alliance and Horde players isMaruukai, Ohn'hran Plains, just a few feet south from the dungeon.
This guide will focus on an extensive overview of the dungeon, providing vital informationto complete it across all difficulties (Normal, Heroic,and Mythic). We will cover all 4 boss fights supported by the mostnotable trash enemies in thedungeon and their important abilities. If you would like to learn about the otherSeason 4 dungeons or the upcoming Mythic+ season instead, please see ouroverviews linked below. Otherwise, without further ado, let us begin!
Overview of Dragonflight DungeonsDragonflight Mythic+ Season 4
2.
The Nokhud Offensive Layout
2.1.
Boss Order in The Nokhud Offensive
This dungeon provides the flexibility to choose whichever boss you want to tackle first,with the only exception being Balakar Khan needing to be the last boss you engage.With that being said, a standard route for The Nokhud Offensive will be goingfrom Granyth to The Raging Tempest, then Teera and Maruuk,before ending with Balakar Khan. However, there are nocheckpoints in this dungeon, meaning if you die, you will be sent back to theentrance of the instance.
2.2.
Dragonriding in The Nokhud Offensive
The Nokhud Offensive is the first dungeon of its kind that allowsyou to use a Dragonriding mount to travel from boss to boss.You are also able to use tornadoes, located throughout the whole map,to amplify your Dragonriding speed and travel faster.This detail is a part of the instance that will test your Dragonriding skills.The better you are, the faster you will be able to complete the dungeon.Finally, it is important to note that each of those "Tornadoes" has a pre-placed position.Knowing this, you can better plan your route leading to the boss of your choice.
3.
Field of Spears and Granyth
3.1.
Notable Trash Before Granyth
Once you have entered the dungeon, you can hop on your Dragonridingmount of choice and head toward Granyth. However, you will not be able toengage the boss until you defeat the 3 Nokhud Lancemaster,upon which the boss is able to be attacked. There are also several othernon-boss-enemies that you should pay attention to:
- Nokhud Longbow is one of the few static mobs in this dungeon.You should pay attention to it because of its unavoidable damageon random targets coming from Shoot. In addition, side-stepthe Rain of Arrows ground animation.
- Another important mob from this area is Nokhud Warspear,with their important non-interruptible ability being Pierce.The ability is cast on the highest-threat target (your tank) and applies astacking Bleed effect. Be mindful of Swift Stab as it will usuallycharge the furthest member of your party and apply Bleed effect uponcontact.
- You can try to use Stun or Disruption effects to stop the Rally the Clancoming from Nokhud Hornsounder, as this will make the surrounding mobsgain 50% increased Physical damage done, making them much harder to deal with.
- Finally, you have the Nokhud Lancemaster; not only does he have themost health, but it will also be important how your tank positions it because of Cleaving Strikes. Never stay in front of your tank. This is followedby War Stomp, which you must run out of melee to avoid being stunned by,and Disruptive Shout, which must be interrupted at all cost or youwill end up "locked" out of spellcasting for 6 sec, in addition to takingAoE Physical damage.
3.2.
Granyth Boss Guide
Upon Granyth reaching maximum Energy (100), it takesaround 27 sec to cast Eruption. The only way to stopEruption is to use Dragonkiller Lance before it wipes your teambecause of its high AoE damage. Here are also a few important things toknow about the Dragonkiller Lance:
- There are 3 different locations for Dragonkiller Lanceballista.
- The boss randomly activates one of the three Dragonkiller Lanceballista a few seconds prior to Eruption cast.
- You cannot shoot the Dragonkiller Lance before the boss activates them,hence why you should always pre-assign a person to be ready to "click" on the lance.
- It is the only way to stop Eruption before it wipes your team.
- It stuns the boss for 5 sec and also removes 5% of its health.
3.2.1.
All Roles
- Run away from Tectonic Stomp. Failing to do so will knock you awayand deal massive damage.
- Focus on killing the Nokhud Saboteurat all cost to prevent them from casting Dismantle. Stun, disruption,knockback, slow, and immobilize effects work on them.
3.2.2.
Tank
- Move Granyth closer to the Nokhud Saboteur, allowingyour team to "cleave" both targets and deal with them more quickly.
3.2.3.
Healer
- Watch out for Shards of Stone; the unavoidable damage is notto be underestimated.
- If an Eruption cast goes through, it will deal massive damageto the entire party. Be ready with healing cooldowns in case you see a second"tick" of the cast going through!
4.
Ohn'iri Springs and The Raging Tempest
4.1.
Notable Trash Before The Raging Tempest
Upon defeating Granyth, mount up and fly toward the second boss ofthe dungeon, The Raging Tempest. The boss will be immune to damage untilyou break the 4 Stormsurge Totems, located around the boss.Here are the most important non-boss-enemies you need to watch out for inthis area:
- Stormcaller Boroo, Stormcaller Arynga, Stormcaller Solongo,and StormcallerZarii are identical mobs with different names, spread acrossall 4 packs of mobs that must be killed to spawn the boss. Watch out for Totemic Overload; it will do unavoidable AoE damage to everyone aroundthe Stormsurge Totem, hence why they will be a high-priority target to kill.
- Primalist Stormspeaker is the most dangerous caster in this area and thereare several abilities to watch out for. Interrupt Stormbolt at all costs.Finally, assign one player to ALWAYS stop Tempest, as it deals massive AoEdamage to everyone. However, if the Tempest cast goes through, the damage-over-time effectcan be dispelled.
- Primalist Thunderbeast will cast Chain Lightning on a random player.The targeted person must not be within 10 yards of anyone so the spell will not bounce.Make sure you run out of its Thunder Clap ability if you are in melee,to avoid being hit.
- Primal Stormshield is the last trash mob you need to watch out for!Having a Purge effect will have immense value because of its reflective Stormshield absorb.
4.2.
The Raging Tempest Boss Guide
This boss has an Energy bar initially set to 50, and it takes roughly30 seconds until entering its Electrical Storm "phase", whichwill be easier to deal with if you use your personal defensives combined withyour healer's cooldowns. Keep in mind, as soon as the phase is over the cyclewill repeat, consisting of Recharging Energy, Casting abilities, andfinally an Electrical Storm phase again. Here are a few importantthings to note before entering this phase:
4.2.1.
All Roles
- Periodically, every player of your party will get Lightning Strike.It is important to be spread so you do not accidentally "clip' each other,similar to the Quaking affix in Mythic+.
- Collecting the orbs of Uncontrollable Energy on the ground will grant you 5% increaseddamage and healing for 20 seconds, stacking. Be aware, they will dealdamage each time you "consume" one, though a common strategy is to let your DPShave more so you can speed up the fight.
- Do not stay under the boss so you can avoid being hit by the The Raging Tempestability. Worry not, for The Raging Tempest has a big melee range, so you can stay a fewfeet away and still auto-attack!
- Remember that Lightning Strike will cause Electrical Overload, destroying any orbs of Uncontrollable Energythat get struck by it. Either collect them or make sure you do not cleave them.
4.2.2.
Tank
- If you want to collect the Uncontrollable Energy as a tank, bemindful of Wind Burst; stay in melee range at all times to avoid it!
- Beware of Energy Surge hits, which are a good time to use your mitigation.
- When the Electrical Storm "phase" is active, make sure to have cooldownsto cover the AoE damage hitting for your party in the next 15 sec.
- Dispel the buff coming from Energy Surge as quick as you can.
5.
Teerakai, Teera, and Maruuk
5.1.
Notable Trash Before Teera and Maruuk
It is time for the next boss. As always, use Dragonriding and theTornado spawns to move faster to the Teera and Maruuk boss encounter.Before they activate, you must first defeat the 4 Soulharvesters(Soulharvester Duuren, Soulharvester Galtmaa,Soulharvester Tumen, and Soulharvester Mandakh) located in4 different packs around the area. They share the same abilitiesjust like the Stormcaller mobs located aroundThe Raging Tempest's area, so understanding how one of them works willgive you insight into what you can expect for the remaining Soulharvesters. Apartfrom them, there are a few more trash mobs you should pay attention to:
- Interrupt a Soulharvester's Death Bolt Volley at all costs,as it does massive Shadow damage to everyone. Beware when they cast Shatter Soul.Though they will only cast it on 3 random players from your party, youwill deal 30% less damage until you collect your soul or the duration expires.
- Ukhel Deathspeaker is another high-importance caster mob that willperiodically cast Chant of the Dead, it is important to stay at least 10 yardsaway from the mob to avoid being damaged. When the Deathspeaker is casting the spell, do your bestto not have any Undead enemies in combat to prevent him from buffing their offensiveand defensive toolkit by 50%. If the cast goes through, you can usean Enrage Dispel to remove the Enrage effect from the nearby mobs.
- Once you engage Ukhel Beastcaller, your tank must pay attention to his Heavy Slash. In addition, the mob will call reinforcements with Desecrating Roar,which cast cannot be interrupted.
- Avoid being hit by the Necrotic Eruption coming from Ukhel Corruptor.
5.2.
Teera and Maruuk Boss Guide
One very important detail to mention is that the two legendary centaurs sharehealth with Life Link, so the best possible strategy will be to always tankthem together so the DPS can effectively "cleave" them. Teera andMaruuk, just like every boss so far, will have Energy, with Teerastarting at 50 and Maruuk with 0 at the beginning of the fight.Upon reaching 100 Energy they will cast their signature abilities,with Teera using Gale Arrow and Maruuk using Earthsplitter.Here is a more detailed breakdown of the boss fight:
5.2.1.
All Roles
- Run away from Frightful Roar. Any fear-immune or immunity effects work,such as a Warrior's Berserker Rage, Shaman's Tremor Totem, or Rogue's Cloak of Shadows and the likein case you want to have higher uptime here.
- Place Gale Arrow away from the boss' locations, as this will help youhave less ground effects to worry about. The ability is cast on 4 membersfrom your party. An alternative strategy is to all stack together.
- Beware of the pushback effect from Guardian Wind. The cast isinterruptible, so the faster you stop it, the better!
- Dodge Maruuk's Earthsplitter at all cost. You have 2 secondsto avoid being hit by it; in case you cannot, remember that the damage is Physical, so any immunities will help you survive here.
5.2.2.
Tank
- Tank Teera and Maruuk together because of the Life Linkpassive. This will allow your DPS to "cleave" both targets and speed upthe fight significantly.
- The bosses must be no more than 20 yards away from each other toavoid the Ancestral Bond buff, which will increase their damage by 5%every 1 sec they spent further than 20 yards apart.
- When Teera casts Spirit Leap, quickly move to her forbetter boss stacking to cleave both targets.
- Use your active mitigation upon Brutalize being cast to avoiddropping to a critical health level.
5.2.3.
Healer
- Watch out for Teera's Quick Shot; it is unavoidable damageto a random player of your party.
6.
Nokhudon and Balakar Khan
6.1.
Notable Trash Before Balakar Khan
Regardless of what order you choose to defeat the previous bosses, Balakar Khanwill only unlock once you have killed all of them, meaning you cannot go to himimmediately. Unlike the previous bosses, where you could freely fly to any packof your choice, your Dragonriding will be limited, as you must use your regularnon-dragonriding mount (or walk) once you get near theNokhudon area in order to pass through. Failing to do so will cause youto get Stormcaller's Fury, being knocked back and dismounted! There arealso several important mob types prior to engaging the last boss. Although youcan choose to skip all of them and go straight to Balakar, he will be active,unlike the previous bosses who required an "activation" process:
- Beware of Nokhudon Warspear and its Swift Stab ability;it charges on a random player and leaves a Bleed effect on them, soapproach this mob with caution.
- Nokhud Stormcaller is the most dangerous caster in this area becauseof Storm Shock hitting random targets. This ability will also leave alingering damage-over-time effect on the targeted player, so use a personal defensiveif you get two consecutive ones.
- Beware of NokhudonHoundsman's Shoot, as the unavoidable damagegoes on random party members. Do your best to use stun or disruption effectsto stop the Command: Seek cast.
Finally, there will be 2 avoidable "mini-bosses" leading up toBalakar Khan: Batak and Balara. If you chooseto engage them, do your best to kill them simultaneously to avoidthe Raging Kin buff being present. Each of them has unique abilitiesunder their belt; here is more information:
- Avoid Balara's Ravaging Spear at all times; failing to doso might turn lethal.
- Dodge the Broad Stomp frontal cast by Batak, asit has a 20-yard range.
- Beware of the Vehement Charge from Balara; it will dealdamage and knock you back.
6.2.
Balakar Khan Boss Guide
Balakar Khan is a 2-phase boss fight with a fair share ofcomplex mechanics that will test the limits of your party. In addition, youwill endure an intermission phase where you will combat several of his trusted minions.Below you can find a detailed breakdown of the fight:
6.2.1.
All Roles
- Balakar Khan will cast Iron Spear on a random target fromyour party, followed up by an immediate charge to "collect" his spear with Iron Stampede.A common strategy is to "bait" the charge near a wall to shorten his "charge."and have higher DPS uptime.
- Dodge the Upheaval and Crackling Upheaval abilities at all cost,as failing to do so will drop you to critical health. In Phase 2, after every Crackling Upheaval, there will be a follow up spell called Quake,creating a lingering AoE pool on the ground that does damage upon contact.
- Interrupt the Storm Bolt cast coming from the Nokhud Stormcasterduring the Intermission. This will allow for better stacking on the mobsand enable "cleaving", which will speed up the phase.
- Dodge the Lightning on the ground at all times during theIntermission.
- Balakar Khan will cast Static Spear on a random player from your party;upon impact, it will pull the existing party members to its location. You have a shorttime to react and get away from it to avoid being hit by the Iron Stampede(same charge as in Phase 1).
6.2.2.
Tank
- Pay attention to Rending Strike as it leaves a nasty Bleed effectand it increases the damage from Savage Strike by 500%. It is best to useactive mitigation or any sort of defensive at this moment.
- Do your best to stack Nokhud Stormcaster during the intermissionto allow your team to effectively cleave.
6.2.3.
Healer
- During the intermission phase, your entire team will be taking damage from Stormwinds, which is why you want to kill the Nokhud Stormcasteras quickly as possible to end the phase. Here is a good place to use your healing cooldowns.
- Dispel the effect from Conductive Strike as quick as you can.This is a very important dispel!
7.
The Nokhud Offensive Loot Table
7.1.
Granyth
Type | Item | Stats |
---|---|---|
Cloth Shoulder | Drake Hunter Shoulderpads | Mastery/Vers |
Plate Legs | Drake Hunter's Greaves | Haste/Mastery |
Trinket | Granyth's Enduring Scale | Agi/Str |
Polearm | Quarryslayer Glaive | Str, Vers/Crit |
Mail Wrist | Shikaar Ranger Bracers | Mastery/Haste |
Leather Head | Stoneroot Headdress | Mastery/Haste |
7.2.
The Raging Tempest
Type | Item | Stats |
---|---|---|
Trinket | Bottle of Spiraling Winds | Haste |
Staff | Staff of Violent Storms | Vers/Mastery |
1H Sword | Strike Twice | Str, Mastery/Crit |
Plate Wrist | Thrashing Wind Vambraces | Mastery/Vers |
Ring | Thunderous Downburst Ring | Vers/Haste |
7.3.
Teera and Maruuk
Type | Item | Stats |
---|---|---|
Bow | Bow of the First Khanam | Haste/Crit |
Trinket | Furious Ragefeather | Int |
Trinket | Idol of Trampling Hooves | Str |
Trinket | Miniature Singing Stone | Int |
Leather Chest | Tunic of the Eternal Hunt | Haste/Crit |
Neck | Ukhel Ancestry Beads | Mastery/Haste |
7.4.
Balakar Khan
Type | Item | Stats |
---|---|---|
Cloth Chest | Blessed Ohn'ir Robes | Haste/Vers |
Dagger | Koroleth's Crackling Dagger | Mastery/Haste |
Leather Legs | Legguards of Adamant Rule | Haste/Crit |
Mail Feet | Lightning-Charged Striders | Mastery/Haste |
Plate Shoulder | Nokhud Traditionalist's Pauldrons | Crit/Vers |
Warglaive | Stormslash | Haste/Vers |
8.
The Nokhud Offensive Achievements
There are 9 total achievements to obtain in The Nokhud Offensive:
Achievement | Criteria |
---|---|
The Nokhud Offensive | Defeat Balakar Khan in The Nokhud Offensive |
Heroic: The Nokhud Offensive | Defeat Balakar Khan in The Nokhud Offensiveon Heroic difficulty or higher. |
Mythic: The Nokhud Offensive | Defeat Balakar Khan in The Nokhud Offensiveon Mythic or Mythic Keystone difficulty. |
Mythic: The Nokhud Offensive Guild Run | Defeat Balakar Khan in The Nokhud Offensiveon Mythic difficulty while in a guild group. |
Keystone Hero: The Nokhud Offensive | Complete the Nokhud Offensive at MythicLevel 20 or higher, within the time limit. |
Nokhud Deed Goes Unnoticed | Defeat Balakar Khan after healing Ohn'ahrato full health in The Nokhud Offensive on Mythicdifficulty. |
Ohuna Incubation | Deliver eight warm ohuna eggs to Ohuna Keeper Tarukin a single visit to The Nokhud Offensive on Mythicdifficulty. |
Weapons of the Maruukai | Defeat Teera and Maruuk while holdingwhile holding the Spear of Tolui, War Axe of Berke, andBow of Sartaq in The Nokhud Offensive on Mythicdifficulty. |
What Are The Chances... | Defeat The Raging Tempest after striking a singleplayer with 5 Lightning Strikes simultaneously and defeatinga Storm Elemental in The Nokhud Offensive on Mythicdifficulty. |
9.
Changelog
- 23 Apr. 2024: Guide updated for Season 4.
- 25 Nov. 2022: Guide added.
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