1.
Vykas Raid Structure
Vykas has three gates, each of them requiring eight players and an item levelof 1430 for normal mode, or 1460 for hard mode. This is a weekly cooldowncontent and the entry count resets every Wednesday.
As with all other Legion Raids, your progress is saved after completing agate, so you can stop the run and re-enter at a later time, continuing fromthe gate you were left off at.
Assuming you have the item level required, you can also mix and match thedifficulty of the gates, as you can choose to do one in hard mode and theother two in normal mode, or vice versa.
1.1.
Party Setup
As with all other harder difficulty content, having a Bard or a Paladinmakes things smoother.
For normal mode, you do not need any support classes as longas the group performs each mechanic perfectly.
For hard mode, a support class in each group is a great addition,especially during Gate 3 where there is a higher chance that a few mechanics,such as the typing test, can have mistakes where a support can carry through use of theirAwakening skills.
As for DPS synergies, anything goes. Crit synergies are always great(Gunslinger, Deadeye, Arcanist), but my recommendation is to get at leastone class with a Stagger buff such as Scrapper, Artillerist, or Destroyer,as it might prove to be useful during Gate 1 and Gate 3.
2.
Vykas Gate 2 Overview
At Gate 2, we fight Vykas for the first time. Both parties are together forthe whole duration of the fight.
The suggested battle items for Vykas Gate 2 are listed below:
Useful battle items are the Swiftness Robe and, on occasion,Time Stop Potions.
Upon completing Gate 2, you will be presented with specific loot depending onwhether you have done the fight on normal or hard mode:
- Normal Mode Gate 2 rewards
- One Relic Accessory
- One Relic Stone
- Two Covetous Fangs (Legendary Material)
- One Covetous Wing (Relic Material)
- 600 Gold
- Hard Mode Gate 2 rewards
- Two Relic Accessories
- One Relic Stone
- Two Covetous Wings (Relic Material)
- 1,000 Gold
The bonus chests from each difficulty are listed below:
- Normal Mode gate 2 Bonus Chest (Costs 600 Gold)
- One Relic Accessories
- One Relic Stone
- Two Covetous Fangs (Legendary Material)
- One Covetous Wing (Relic Material)
- 480 Guardian Stone Crystals
- 240 Destruction Stone Crystals
- 600 Honor Shards
- Six Great Honor Leapstones
- Hard Mode Gate 2 Bonus Chest (Costs 900 Gold)
- Two Relic Accessories
- One Relic Stone
- Two Covetous Wings (Relic Material)
- 720 Guardian Stone Crystals
- 360 Destruction Stone Crystals
- 1,200 Honor Shards
- 10 Great Honor Leapstones
2.1.
Pre-fight Preparation / Positioning
For this gate, you need two different player position patterns - one for eachof the two wipe mechanics.
2.2.
Covetous Phantom
Covetous Phantom mechanic appears first at ~120 bars, andyou need five players in the middle of the room forming a cross shape likeso:
The other three players are positioned at 11 o’clock, 3 o’clock, and 7 o’clocklike so:
2.3.
Black Ball Interception
This mechanic appears at ~65 bars,and you need two players positioned at each of the three clone spawn points,so 11 o’clock, 4 o’clock and 7 o’clock like so:
The remaining two players marked with white dots (in the picture above) arereserves and get assigned to a clone after the mechanic begins. You candetermine where each is needed.
3.
Major Vykas Gate 2 Mechanics
The fight starts at 160 bars, and this time all eight players are alwaystogether. In the order of appearance, here are the important mechanics:
3.1.
Carrousel
At 145 bars (fewer if your DPS is higher), Vykas teleports to the middleand becomes a glowing purple ball of light, while each player receives atether and a telegraph underneath their feet like so:
The goal is to spread evenly across the room, towards the edge so youwill not step in the telegraph next to you, and run clockwiseuntil the tether stops chasing you:
Each tether explodes after a few seconds.
This mechanic repeats at 95 bars and 25 bars (fewer if you have higherDPS).
3.2.
Covetous Phantom
At 119 bars (fewer if your DPS is higher), the boss disappears and three shadowclones appear in the room - one at 11 o’clock, one at 3 o’clock, and one at7 o’clock.
After a moment, each clone takes its final posture, either with both wingsfolded, both wings spread, or one wing spread.
Both wings spread:
One wing spread:
Both wings folded:
At the same time as the clones, five pieces of glowing energy appear in thecenter of the room in a cross pattern:
Each player assigned to a cross position takes their piece of energy. Aftera player has taken this energy, a red or purple energy appears above theirhead. The example below shows three red and two purple:
The goal here is to gather the energy pieces, see which is the predominantcolor above the head of the five cross players, and then quickly move to thecorrect clone.
If there are three players with purple energy above their head, then every playerneeds to move first to the clone with both wings folded, wait for itsexplosion, then run to the clone with one wing spread, wait for the secondexplosion, and then lastly run to the clone with both wings folded and waitout the third explosion.
If there are three players with red energy above their head, then your firststop has to be the clone with both wings spread, and then continue fromthere, waiting out the explosion underneath each clone.
The clone with only one wing spread is always your second stop, butdeciding your first stop based on the color you get is the most importantpart. Communication is key.
Here is a full example of this mechanic:
In my group, one person from the cross formation calls the color out loud,and based on that, one of the three players assigned to camp the clonesdirects everyone to the first safe spot, after which, the player who saw theclone with one wing spread directs everyone to that location, etc. Thisrequires each of the three clone campers to know the mechanic based onthe color that was called out.
If you feel you are slow, feel free to use a Sprinters Robe orMarching Flag during this mechanic.
If you are new, the clone at 3 o’clock can sometimes be difficult to readdue to camera angle. Feel free to assign someone with a bit more experience tothat spot.
3.3.
Rotating Wall
At 80 bars (fewer if you have higher DPS), the boss teleports to the middleand a rotating wall appears in the room:
This is accompanied by a second mechanic which randomly creates danger andsafe rectangles on the floor while the wall keeps spinning:
The goal here is to step inside the safe spots on the ground, while lookingfor openings in the wall:
The wall always spins clockwise.
During hard mode, getting hit by the wall, or the floor, will give you a purplecone telegraph (described below) which requires you to faceout of the arena, preferably at the edge of the room, but it will be veryhard to get there, so try to practice this mechanic a lot.
At 65 bars (or fewer if your DPS is higher), Vykas goes to the center of theroom and three shadow clones appear. One at 11 o’clock, one at 5 o’clock, and thelast one at 7 o'clock (similar to the Covetous Phantom mechanic at115 bars).
This is the second mechanic where you need preset positions for everyone inthe raid.
The clones proceed to give hints as to what color their balls are going tobe, and afterwards, start shooting them towards Vykas.
This symbolizes a black ball:
This symbolizes a red ball:
Your task is to intercept the black balls and let the red ones reachVykas. The problem is that when the clone shoots the balls, they have nocolor, so you would have to have remembered them previously.
Here is a video example of this mechanic from start to finish:
This is basically a memory game where you need to pay attention to theclone you are assigned to and intercept the black ball you are assignedto.
Each player gets a clone and a number, for example, the clone at 5 o’clockand the player who intercepts the first black ball is called 5-1. The playerthat intercepts the second black ball on the 5 o’clock clone, is 5-2. Assignthe order as you see fit in your group.
Each clone shoots five balls in total and, at random, one of the clones willonly shoot two black balls with the rest being red. That clone only needs theoriginal two players assigned to it.
The other two clones will shoot three black balls and two red balls. This means three playerswill need to intercept one black ball per clone.Your reserve players need to be told which clone to camp and theygenerally intercept the third black ball.
If you intercept a red ball, you will die. Same outcome if you intercept twoblack balls. If a black ball reaches Vykas, it is a wipe
In some cases, if the backup for the third black ball is dead, or simply not atthe correct location, a player will have to take two black balls in a row.Here is a video example where I take two black balls with thehelp of a Time Stop Potion:
3.4.
Purple Cone
Randomly during the fight, two players get a purple cone telegraph thatfaces towards the same direction as the player.
The goal is to face them towards the outside of the room, at the edge,since they persist on the spot you leave them and regularly shoot inthe direction you were facing when placed:
In case you have left them by mistake somewhere close to the fight, you caneither try to reposition the boss or wait them out as they do disappeareventually.
Under 30HP bars, whenever you get hit by Vykas, you get one stack of adebuff. Upon reaching three stacks, you automatically receive one of these purplecones.
3.5.
Worms
At random during the fight, worms will spawn from the ground. You need to stepaway from those spots and kill them.
3.6.
Pulse
When Vykas gathers purple energy, move to her back, as the direction whereshe is facing at that moment becomes a five-step pulse wave that doessubstantial damage.
3.7.
Golden Circles
When Vykas places her hands as such:
This symbolizes the start of the mechanic. If you findit hard to notice this, pay attention to the symbol above herhead. This one indicates a mechanic is beginning, after which you can beready to react to whichever it might be.
This is a dangerous mechanic as the golden circles stun you, while thered telegraph that gets formed under your feet upon touching each goldencircle knocks you up and does damage. It is fairly easy to be permanentlydisabled during this time.
3.8.
Purple Mark
At random, a player gets marked with a glowing purple circle above theirhead and a beam of purple light like so:
Vykas will then cast a large purple circle that chases the marked playerlike so:
If a marked player touches the larger purple circle, a very large explosionarea is created around the marked player, with a small safe zone near themarked one.
Generally speaking, the marked player runs to the edge of the room whileeveryone else goes the other direction, ensuring the large AoE will notcatch anyone.
You can not escape the explosion, but if you find yourself close to themarked player, feel free to run with them and stand in the safe zone nearthem once they stop.
Keep in mind that during this time, everyone else in the raid gets a targetsymbol above their head, which means you will leave dangerous telegraphsbehind you. It is important to be on the move or cast defensive abilities whilethe target symbol is present.
This happens quite fast, and the most important task is on the player thatgets marked with purple ,as they need to notice this or be told. If no onenotices this, you can also tell that a mechanic is starting by the symbolabove Vykas’s head
4.
Changelog
- 16 Jul. 2022: Guide Added
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